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A free browser game from SpaceNexus
Run a space company in a shared 22nd-century solar system: take contracts, build, mine and trade against other players.
No download and no account needed to start. Never pay-to-win.

Screenshots from the live game, taken during a first session.



Pick a heritage (a launch provider, a telecom operator or a ground network) and your company already earns. Starter contracts pay out while your first builds and ships finish, and a short guide shows the way.
Every player buys and sells on the same live market. Supply and demand move prices, and a public 48-hour outlook shows the events on the way, so reading the market is part of the game.
Research technologies, claim scarce orbital slots in LEO and GEO and reach for the Moon and beyond. Corporations compete on economics: out-build, out-trade and out-research. There is no combat.
Real money never buys resources, money, research speed or any edge over another player. Anything for sale is cosmetic or a convenience, and the commitment is part of the game's public policy.
Space Tycoon is a game. Its companies, shares, markets and credits are fictional, have no cash value and cannot be exchanged for money.
Yes. It is free to play in your browser, with no download. You can start without an account; a free SpaceNexus account saves your corporation to the cloud so you can carry on from another device.
No. Real-money purchases can only be cosmetic or a convenience: never resources, money, research acceleration or exclusive gameplay content. The commitment is written into the game's public policy. Space Tycoon is a game. Its companies, shares, markets and credits are fictional, have no cash value and cannot be exchanged for money.
Yes. Every player trades on the same live market, and corporations are ranked on a public leaderboard. NPC corporations keep the economy running at any hour, so prices move even when few players are online.
No. Rivalry is economic: you win by producing, trading and researching better than other corporations, never by attacking them.
Pick a heritage company, accept a starter contract, order your first build and a ship, then try a mining order or a market trade. A first-hour guide walks you through it, and you can skip it at any time.