Space Tycoon: Ships on Day One, a Guild for Every Newcomer, and Alliances That Build Starships
Space Tycoon was rebuilt around one rule: quick to the interesting part, then slow. A new corporation now flies ships and mines near the Moon in its first session, starts inside a community, and can contribute to an alliance within weeks, while crewed interstellar flight stays a long, shared project. On the site, the free email alerts now appear where readers actually are.
- Space Tycoon: ships, cislunar mining and discoveries open at the first tier, with a guided first hour that ends with a hull in flight and ore coming home
- Priority Clearances: speed-ups for construction and research that are earned from contracts, milestones and community projects. They cannot be bought, and that is written into the public policy
- A living solar system from the first minute: NPC traffic, other corporations’ ships, scheduled launches from six named spaceports, and a world strip of what just happened
- The Founders’ Association: every new corporation starts in an NPC-run starter guild with a weekly shared project and its own chat channel, clearly labelled, with the leave button in plain sight
- Alliances open at tier 2; standing inside an alliance builds with time served and contribution rather than arriving on day one
- Interstellar Programs: an alliance pools money, materials and research toward a crewed starship in phases; every member can contribute, returns follow recorded contribution, and no single member can buy it
- The Alliance Shipyard and the Fleet Carrier: a capital ship that stations at a mining field and hosts members’ mining hulls from its berths
- Alliance projects now cost something to keep: weekly upkeep, a grace period, and mothballing instead of loss when an alliance stops paying
- Late-game gates moved later so that crewed interstellar flight is a matter of many months, not weeks; NPC factions always progress more slowly than players
- Launch alerts on the homepage hero and on launch-month pages, company briefs on comparison pages and the company directory, job alerts on careers posts, all free, no account
- One-click unsubscribe from the mail client’s own button on every alert and brief we send
- Space Tycoon: three ways to mint free money were closed (a tutorial restart, a developer panel reachable in production, and speed-up maths applied to a whole job)
- Space Tycoon: the alliance panel listed three project bonuses that nothing applied; they are now labelled as not active yet
- Ads no longer load for automated visitors, and the visitor count now separates real readers from crawlers